Hishaam Abdul-Muhaimin

Hey, I'm Hishaam

Computer Science, BS @ UC Riverside

Software engineer with experience in backend infrastructure and automation, and a passion for systems programming, GPU computing, and game development.

Skills

C++ logoC / C++
C# logoC#
Python logoPython
JavaScript logoJavaScript
ASMAssembly
Git logoGit
VS Code logoVS Code
Unity logoUnity
Azure logoAzure
Ansible logoAnsible
HTML5 logoHTML
3LC‑3
Linux logoLinux
Unix logoUnix
Windows logoWindows
Agile Development CI/CD API Design Azure DevOps Pipelines

Experience

Software Engineering Intern
Jun 2024 – Sep 2024
Chevron · Houston, TX
  • Built infrastructure automation with Ansible to provision and deploy services across Linux environments, saving 30 engineer-hours per week.
  • Built and maintained CI/CD pipelines to compile and validate internal Java services, improving deployment reliability.
  • Extended internal service APIs to support new data ingestion requirements.
Software Engineering Intern
Jun 2023 – Sep 2023
Chevron · Houston, TX
  • Designed data validation frameworks for large-scale data ingestion pipelines.
  • Worked with vendor Invenco to integrate self-service payment systems across 8,000 Chevron gas stations, using Azure and Agile.
  • Programmed and deployed validators in C# using Visual Studio.
Peer Mentor
Sep 2024 – Jun 2026
Passing the Torch · Riverside, CA
  • Mentored first-year engineering students through personalized support, workshops, and academic guidance.

Projects

Edge-enhanced dragon render, the kind of output produced by the Sobel edge detection pipeline
GPU / C++

GPU Image Processing Pipeline

CUDA C++

A CUDA-accelerated pipeline implementing Gaussian blur and Sobel edge detection, with matching CPU and GPU implementations. Designed kernels around a 16×16 thread-block configuration and benchmarked up to a 24x speedup over the CPU version.

Furnish-Frenzy gameplay: pushing a shopping cart through a furniture store while an NPC approaches
Game Dev · Team Project

Furnish-Frenzy

Unity C# HLSL

A first-person, 3D interactive shop-lifting game with enemy NPCs and a police AI that hunts you down. I built the Options Menu (UI Toolkit), the level-progression system, thrown-item damage detection, the combat UI (health bars and damage indicators), and the police system (detection, pursuit, timers, and the "busted" screen). Collaborated with a team of six using a full branch / PR / rebase Git workflow.

$ ./review_agent example.cpp [Line 3] Function exceeds 20 lines | Moderate [Line 7] Magic number detected | Low [Line 12] Unclear variable name: 'tmp' | Moderate [Line 20] Missing doc comment | Moderate
CLI Tool / C++ · CS180 Final Project

CLI Code Review Agent

C++ Static Analysis

A command-line static analysis tool for C++ built around a modular detector architecture. Five independent detectors flag long functions, deep nesting, magic numbers, unclear variable names, and missing documentation, each reported with a line number and severity rating.

Education

University of California, Riverside

Graduated June 2026
B.S. Computer Science
Relevant coursework

Software Construction · Data Structures · Algorithms · Design and Architecture of Computer Systems · Discrete Structures · Probability and Statistics · Artificial Intelligence · Operating Systems

President, National Society of Black Engineers

Sep 2024 – Jun 2026
UC Riverside

Led conferences and events for NSBE members while overseeing the Membership and Social Standing committees to improve engagement and retention.

NSBE chapter visiting NASA Jet Propulsion Laboratory
NASA JPL
NSBE members at a Google event
Google
NSBE chapter at the DIII-D National Fusion Facility
DIII-D Fusion Facility

Amazon Audio Technology DEI Scholarship

November 2024

Let's connect

Open to new-grad software engineering roles. The fastest way to reach me is email, or connect on LinkedIn.